ENT.Base = "base_brush"
ENT.Type = "brush"

function ENT:StartTouch( entity )
	if !self:PassesTriggerFilters( entity ) then return end

	GAMEMODE:PlayerEnterSpawnGarage( entity, self )
end

function ENT:EndTouch( entity )
	if !self:PassesTriggerFilters( entity ) then return end

	GAMEMODE:PlayerExitSpawnGarage( entity )
end

function ENT:PassesTriggerFilters( entity )
	return entity:IsPlayer()
end